PARLEY TYPE BETS (Combined):
They are combined bets where you must choose two (2) plays or more and you will be able to win the prize if and only if all your bets are winning and the more combinations you place on your ticket, the more money you can win.
Example: Suppose you are betting 10 on these 3 teams: Rockies with achievement +115, Atlanta with achievement -125 and Cardinals with achievement +130
Formula
115÷100 = 1.15+1 = 2.15 (positive wins are divided ÷ base 100 and 1 bet unit is added).
100÷125 = 0.8 +1 = 1.8 (negative achievements are done on the contrary, base 100 ÷ the achievement and 1 bet unit is added).
130 ÷100 = 1.3+1 = 2.3 (positive wins are divided ÷ base 100 and added 1 bet unit)
2.15 x 1.8 x 2.3 = 8.90 (all previous results are multiplied and 1 bet unit is added)
8.90 x 10 = 89.00 (result is multiplied x the total amount of the bet)
89.00 would be the TOTAL prize to be paid including the amount of the bet.
MONEYLINE TYPE BETS (Direct):
They are individual bets where you can win or lose only with it. You can seal several direct bets in 1 ticket and all of them will be independent; that is to say, that you can win or lose with each one of them without depending on the others or without having to hit all the bets of the ticket as it happens in parley type bets. (the award is for each play won, so the total award on your ticket depends on the number of achievements or successful bets).
TO WIN:
You can bet it for any time available for the game but you must make sure if said play includes overtime or Over Time (OT) or not (Without OT). There are 2 types:
2Way or 12: Consists of betting TO WIN one of the 2 teams (1 or 2) and in this option no achievements of possible ties (X) are shown in the selected time and if there are, the plays are recalculated (the number is returned). bet).
3Way or 1X2: It consists of betting TO WIN one of the teams or to DRAW (X) in the selected time (1 or X or 2) and in these cases there are only winners or losers without recalculations.
TOTALS OVER AND UNDER (High and Low):
In the sports program of the day you will observe that for each game there is a factor determined by the number of runs, points or associated goals for all times of the game. This means that if the sum of the runs, points or goals of the game is greater than that factor, the Over (OVER) wins and if it is less, the UNDER wins.
C+H+E (Super Totals) :
It is Valid only in Baseball and is similar to the Highs and Lows (O and U) but here the total sum of Runs + Hits + Errors that were in the game are taken into account.
TOTALS BY TEAM (HOME OR AWAY): It is similar to the normal ups and downs (O and U) but here only the runs, goals or points made by a specific team are taken into account.
HANDICAP (Runline):
You can bet on the Unfavorite team which would start the game with an advantage of goals, points or runs (+1, +2, +3, etc) or on the Favorite team which would start the game with a disadvantage (-1, -2 , -3, etc.). In soccer you can also bet that there will be a tie (X) with handicap. In all sports, the goals, runs or points of advantage or disadvantage can also be medium (Ex: +0.5) and in this case there will always be a winner, so in no sport is a tie with Handicap offered when they are shown like this .
Example of the Handicap or Runline in soccer: To determine the handicap, one or more goals are added to the final score of the unfavorite team (Ex: +1) and one or more goals are subtracted from the favorite team (Ex: -1). Example: Real Madrid -1 / Tie / Chelsea +1. In this match, Real Madrid is the favorite and starts the match with a handicap of one goal against (-1). So Real Madrid needs to win by more than one goal to be considered the winner of this bet. If you bet on Real Madrid and they win by exactly 1 goal (3-2 for example), you would lose the bet since by subtracting Madrid's -1 goal deficit, the result would finally be 2-2. In this case, the winning option for this bet would be the "Handicap Draw (X)".
SUPER HANDICAP (Super Runline):
For baseball only. It is similar to the Handicap (Runline) but the difference in runs is higher, so the prize is higher.
WRITE FIRST:
You can bet that the team of your choice is the first to score.
RACES 1ST INN:
For baseball only. You can bet on whether or not there will be runs in the first inning.
1st INNING 1X2:
The same bets to Win or tie but only in the first Inning.
BETS ON 1ST HALF (Halftime or HT):
All of the above bet types are met, but this time with different achievements calculated up to the first half of the game or the full 5th inning in baseball.
BETS IN THE 2ND HALF (Secondtime or ST):
All the types of bets mentioned above are fulfilled, but this time with different achievements calculated in the second half of the game.
WINNING MARGIN:
It consists of guessing with how many runs, goals or difference points the team of your choice (Home or Away) will win.
DOUBLE CHANCE:
It means that you can play for the "Draw" and "To Win" in the same bet for the team of your choice. You can also bet that there is necessarily a winner in the game:
1X = The 1st team wins or draws.
12 = There is a winner (one of the 2 teams wins).
X2 = The 2nd team wins or draws.
BOTH TEAMS SCORED:
Bets on one of 2 possible outcomes:
YES(GG) = Both teams score goals (at least 1 each).
NO (NG) = One team or neither team scores goals.
WIN ON HT/FT (1st Half and Full Game):
You bet on the team that will win in the first half and in the full game of the same match, all in one bet, remembering that you can also bet that there are draws (X) in any of those times. Examples:
1/2 = Win team 1 in 1st half (HT) and team 2 in full game (FT)
2/X = Team 2 wins in 1st half (HT) and draws X in full game (FT)
ODD COUPLE:
You have to predict if the total sum of the goals, runs or points of a match will be even (even) or odd (odd). The result of 0-0 is considered even.
HOME GOALS (1):
You bet on the exact number of goals scored by the home team (1) in the chosen time.
AWAY GOALS (2):
You bet on the exact number of goals scored by the visiting team (2) in the chosen time.
EXACT TOTAL OF GOTHEM:
You bet on the exact number of goals scored by both teams in the chosen time.
CORRECT MARKER:
You have to predict the exact result of the chosen time.
1ST. GOAL IN 10 MINUTE INTERVALS:
It consists of predicting in which time interval of 10 minutes, the first goal of the match will be scored (it does not matter which team does it). You can also bet that there will be no goals (None).
TOTALS / TO WIN in 3 WAY :
It is a combination of highs or lows of the chosen time (FT, HT or ST) with the winning team or tie and both things must occur (TOTAL with TO WIN) to win the bet